CE Medium Elemental Fire
Senses Perception +15; darkvision
Languages Common, Ignan
Skills Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13
Str +4, Dex +3, Con +4, Int +2, Wis +2, Cha +1
Items +1 ranseur
AC 26; Fort +15, Ref +16, Will +13
HP 125; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
Attack of Opportunity
Speed 20 feet
Melee ranseur +18 (disarm, magical, reach 10 feet), Damage 2d10+7 piercing
Melee tail +17 (agile, reach 10 feet), Damage 1d8+7 bludgeoning plus 1d6 fire and Grab
Armor of Flames The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.
Constrict 1d8+4 bludgeoning plus 1d6 fire, DC 25
Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.