Salamander Creature 7

CE Medium Elemental Fire

Senses Perception +15; darkvision

Languages Common, Ignan

Skills Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13

Str +4, Dex +3, Con +4, Int +2, Wis +2, Cha +1

Items +1 ranseur

AC 26; Fort +15, Ref +16, Will +13

HP 125; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10

Attack of Opportunity

Speed 20 feet

Melee ranseur +18 (disarm, magical, reach 10 feet), Damage 2d10+7 piercing

Melee tail +17 (agile, reach 10 feet), Damage 1d8+7 bludgeoning plus 1d6 fire and Grab

Armor of Flames The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.

Constrict 1d8+4 bludgeoning plus 1d6 fire, DC 25


Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.