Sea Devil Baron Creature 6

LE Medium Amphibious Humanoid Mutant Sea Devil

Senses Perception +13; darkvision, wavesense 30 feet

Languages Aquan; shark commune 150 feet

Skills Athletics +15 (+18 to Swim), Intimidation +12, Stealth +12, Survival +11

Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2

Items longspear, spear (2)

Shark Commune (mental, telepathy) As sea devil scout.

AC 24; Fort +16, Ref +14, Will +13

HP 95

Speed 25 feet, swim 35 feet

Melee longspear +17 (reach 10 feet), Damage 1d8+11 piercing

Melee claw +17 (agile), Damage 1d6+8 slashing

Melee jaws +17, Damage 1d6+8 piercing

Ranged spear +17 (thrown 20 feet), Damage 1d8+11 piercing

Blood Frenzy (rage) As sea devil scout, 15 temporary HP.

Bloodletting As sea devil scout.

Hateful Tide (rage); Requirements The sea devil baron is in a blood frenzy. Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.


Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.