Sea Devil Brute Creature 4

LE Medium Amphibious Humanoid Sea Devil

Senses Perception +7; darkvision, wavesense 30 feet

Languages Aquan; shark commune 150 feet

Skills Athletics +12 (+15 to Swim), Intimidation +9, Survival +9

Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0

Items trident

Shark Commune (mental, telepathy) As sea devil scout.

AC 21; Fort +13, Ref +11, Will +9

HP 60

Speed 25 feet, swim 35 feet

Melee trident +14, Damage 1d8+8 piercing

Melee claw +14 (agile), Damage 1d6+6 slashing

Melee jaws +14, Damage 1d8+6 piercing

Ranged trident +11 (thrown 20 feet), Damage 1d8+8 piercing Blood Frenzy (rage) As sea devil scout, 11 temporary HP.

Bloodletting As sea devil scout.

Unimpeded Throw A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.


Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail.