Sewer Ooze Creature 1

N Medium Mindless Ooze

Senses Perception +3; motion sense 60 feet, no vision

Skills Stealth +1 (+4 in sewers)

Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5

Motion Sense A sewer ooze can sense nearby motion through vibration and air movement.

AC 8; Fort +9, Ref +1, Will +3

HP 40; Immunities acid, critical hits, mental, precision, unconscious, visual

Speed 10 feet

Melee pseudopod +9; Damage 1d6+1 bludgeoning plus 1d4 acid

Filth Wave Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.


These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.