Uncommon LN Large Earth Elemental Genie
Senses Perception +15; darkvision, detect magic, tremorsense (imprecise) 60 feet
Languages Common, Terran
Skills Athletics +19, Crafting +14, Deception +16, Nature +15, Society +14
Str +6, Dex +1, Con +4, Int +3, Wis +2, Cha +3
Items +1 falchion
AC 25; Fort +18, Ref +12, Will +15
HP 110; Resistances electricity 10
Speed 20 feet, burrow 45 feet, climb 20 feet; earth glide
Melee falchion +20 (forceful +1, magical, reach 10 feet, sweep), Damage 1d10+12 slashing
Melee fist +19 (agile, magical, nonlethal, reach 10 feet), Damage 1d4+12 bludgeoning plus Push 10 feet and shove into stone
Arcane Innate Spells DC 24
7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 5th veil (self only), wall of stone; 4th shape stone (at will); 2nd glitterdust (×2); Constant (4th) detect magic
Earth Glide The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
Shove into Stone (arcane, earth, transmutation) When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to Escape (DC 28).
Hailing from the Plane of Earth, shaitans are proud and brazen genies.
They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of Precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.