NE Medium Aberration
Senses Perception +10, darkvision, sin scent (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8, Stealth +9, Survival +6
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +1
Items one weapon determined by its sin
Sin Scent A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
AC 18; Fort +10, Ref +9, Will +6, +1 status to saves vs. magic, +4 status to saves vs. mental
HP 30; Immunities controlled; Resistances mental 5
Attack of Opportunity
Speed 30 feet
Melee jaws +10 (agile), Damage 1d8+4 piercing plus sinful bite
Melee claw +10, Damage 1d6+4 slashing
Sinful Bite (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.
Success Sickened 1.
Critical Success Unaffected.
Failure Sickened 2.
Critical Failure Sickened 2 plus an additional penalty, determined by the sinspawn's sin, while it remains sickened.
Sin A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.
Sinspawn were created by one of seven ancient wizards known collectively as Runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices (see fleshwarp). It wasn't long before the technique used to create sinspawn fell into the hands of the other Runelords, and while each tried their own hand at crafting variants of their own design, today sinspawn of wrath remain the most numerous and notorious of their kind.
Bearing only a vague resemblance to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically emaciated and have unnaturally long arms and digitigrade legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's bodies in sanguine patterns that suspiciously resemble twisted Runes, and their flesh is pale and hairless. Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.
Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human of their size. They behave in a manner consistent with their associated sin and have physical characteristics that hint at these qualities. For example, greedspawn's veins appear to run with gold while envyspawn appear even more wasted than the rest of their kin.
When a sinspawn is created, it becomes associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn's sin is determined by the Runewell that spawned it or by its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated with it additional benefits and abilities beyond those described by the sinspawn stat block, as detailed below.
An envyspawn has Deception +7 and typically carries a halberd. They tend to be shorter and thinner than other sinspawn.
Melee halberd +10 (reach 10 feet, versatile S), Damage 1d10+4 piercing Sinful Bite Creatures that critically fail their saves against an envyspawn's sinful bite are enfeebled 2 for 1 minute.
A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese, but hardy and strong.
Melee scythe +10 (deadly d10, trip), Damage 1d10+4 slashing
Sinful Bite Creatures that critically fail their saves against a gluttonyspawn's sinful bite are drained 1.
A greedspawn has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet in height, and with gold-tinged veins.
Melee glaive +10 (deadly d8, forceful, reach 10 feet), Damage 1d8+4 slashing
Sinful Bite Creatures that critically fail their saves against a greedspawn's sinful bite are clumsy 2 for 1 minute.
A lustspawn has Diplomacy +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.
Melee guisarme +10 (reach 10 feet, trip), Damage 1d10+4 slashing
Sinful Bite Creatures that critically fail their saves against a lustspawn's sinful bite are stupefied 2 for 1 minute.
A pridespawn has Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness, and often seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant and regal.
Melee maul +10 (shove), Damage 1d12+4 bludgeoning Sinful Bite Creatures that critically fail their saves against a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute.
A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess skin drape the slothspawn's hunched frame.
Melee longspear +10 (reach 10 feet), Damage 1d8+4 piercing Sinful Bite Creatures that critically fail their saves against a slothspawn's sinful bite take a -10-foot status penalty to their Speeds for 1 minute.
The most commonly encountered of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur. These sinspawn are the bulkiest looking of their kind.
Melee ranseur +10 (disarm, reach 10 feet), Damage 1d10+4 piercing Sinful Bite Creatures that critically fail their saves against a wrathspawn's sinful bite are drained 1 as well as enfeebled 1 for 1 minute.