CN Tiny Fey Sprite
Senses Perception +4; low-light vision
Languages Common, Sylvan
Skills Acrobatics +6, Stealth +6
Str -3, Dex +4, Con +0, Int -2, Wis +0, Cha +2
Luminous Fire (evocation, light, primal) A sprite naturally sheds Light like a torch. The sprite can extinguish, rekindle, or change the color of this Light using a single action, which has the concentrate trait. While this Light is extinguished, the sprite's Strikes don't deal fire damage and they can't use their luminous spark Strike.
AC 15; Fort +2, Ref +8, Will +4
HP 11; Weaknesses cold iron 3
Speed 10 feet, fly 40 feet
Melee rapier +8 (deadly 1d8, disarm, finesse, fire, magical), Damage 1d6-3 piercing plus 1 fire
Ranged luminous spark +8 (fire, light, range 20 feet), Damage 1d4 fire
Primal Innate Spells DC 16
1st color spray; Cantrips (1st) dancing lights, daze, detect magic
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms " fey” or " fairy.” While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.
Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.