N Large Earth Giant Humanoid
Senses Perception +16; darkvision
Languages Common, Jotun
Skills Acrobatics +14, Athletics +20, Intimidation +14, Stealth +14 (+18 in rocky terrain)
Str +6, Dex +2, Con +4, Int +0, Wis +1, Cha +0
Items +1 Striking greatclub, sack with 5 rocks
AC 27; Fort +18, Ref +14, Will +14
Speed 35 feet
Melee greatclub +21 (backswing, magical, reach 10 feet, shove), Damage 2d10+12 bludgeoning
Melee fist +20 (agile, reach 10 feet), Damage 2d6+14 bludgeoning
Ranged rock +18 (brutal, range increment 120 feet), Damage 2d6+12 bludgeoning
Big Swing The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.
Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife.
They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature.
A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.