Vampire Spawn Rogue Creature 4

CE Medium Undead Vampire

Senses Perception +12; darkvision

Languages Common, plus one regional language

Skills Acrobatics +11, Athletics +9, Intimidation +8, Society +5, Stealth +12

Str +3, Dex +5, Con +1, Int -1, Wis +3, Cha +2

AC 22; Fort +9, Ref +13, Will +11

HP 40, coffin restoration, fast Healing 5, negative Healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 5 (except silver)

Speed 25 feet, climb 25 feet

Melee claw +14 (agile), Damage 1d8+6 slashing plus Grab

Drink Blood (divine, necromancy) When Drinking Blood, the spawn regains 5 HP.

Sneak Attack The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.


Vampires use their spawn for infiltration and reconnaissance.