N Tiny Animal
Senses Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +1 (+4 to Climb), Stealth +5, Survival +3
Str -3, Dex +4, Con +0, Int -4, Wis +1, Cha -2
AC 15; Fort +2, Ref +7, Will +5
Slink Trigger A creature ends its movement adjacent to the viper or within the viper's space. Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +8 (agile, finesse), Damage 1d8-3 piercing plus viper venom
Viper Venom (poison); Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison (1 round).
Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.