White Dragon (Young) Creature 6

CE Large Cold Dragon

Senses Perception +13; darkvision, scent (imprecise) 60 feet, snow vision

Languages Draconic

Skills Acrobatics +10, Arcana +7, Athletics +16, Intimidation +12, Stealth +14

Str +6, Dex +2, Con +4, Int -1, Wis +1, Cha +0

Snow Vision Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

AC 23; Fort +16, Ref +14, Will +11

HP 115; Immunities cold, paralyzed, sleep; Weaknesses fire 5

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 20

Freezing Blood (arcane, cold); Trigger An adjacent creature deals piercing or slashing damage to the dragon. Effect The dragon's blood sprays on the creature, dealing 1d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.

Speed 30 feet, fly 80 feet; ice climb 30 feet

Melee jaws +17 (cold, reach 10 feet), Damage 2d8+9 piercing plus 1d6 cold

Melee claw +17 (agile), Damage 2d6+9 slashing

Melee tail +15 (reach 15 feet), Damage 1d8+8 bludgeoning

Breath Weapon (arcane, cold, evocation) The dragon breathes a cloud of frost that deals 7d6 cold damage in a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

Ice Climb A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Ground Slam The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 24 Reflex save or fall prone and take 2d6 bludgeoning damage. The dragon can then Step.

Shape Ice (arcane, transmutation, water) The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatics check. On a failure, the creature falls prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone.


The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous—in fact, it may mean the opposite. It's nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don't care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it's bloody and relentless.

Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds.

They fly out to feed or terrorize other creatures, especially those who trespass near the dragon's territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility—such as tools, trade goods, and fine food—over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they've decorated their homes over the years.