Xulgath Skulker Creature 2

CE Medium Humanoid Xulgath

Senses Perception +7; darkvision

Languages Draconic, Undercommon

Skills Acrobatics +8, Stealth +8, Thievery +8

Str +3, Dex +4, Con +2, Int -1, Wis +1, Cha +0

Items dagger (4)

AC 19; Fort +8, Ref +10, Will +5

HP 28

Stench (aura, olfactory) 30 feet. As xulgath warrior.

Stench Suppression A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action.

Speed 25 feet

Melee dagger +10 (agile, finesse, versatile S), Damage 1d4+3 piercing

Melee jaws +9, Damage 1d6+3 piercing

Melee claw +10 (agile, finesse), Damage 1d4+3 slashing

Ranged dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing

Hidden Movement If a xulgath skulker starts its turn undetected by a creature or merely hidden from it, that creature is flat-footed against the skulker's attacks until the end of the skulker's turn.

Sneak Attack A xulgath skulker deals an additional 1d6 precision damage to flat?footed creatures.


Xulgath warrens are patrolled—some might say " haunted”—by the community's skulkers. These xulgaths specialize in stealth, Striking swiftly from the shadows and otherwise ambushing foes.