Dominate Spell 6

Uncommon Enchantment Incapacitation Mental

Traditions arcane, occult

Cast somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration until the next time you make your daily preparations


You take command of the target, forcing it to obey your orders.

If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.

Critical Success The target is unaffected.

Success The target is stunned 1 as it fights off your commands.

Failure The target follows your orders but can attempt a Will save at the end of each of its turns. On a success, the spell ends.

Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.


Heightened (10th) The duration is unlimited.