Enchantment Incapacitation Mental
Traditions arcane, occult
Cast somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Heightened (7th) You can target up to 10 creatures.